Browse the Web, make a Skype call, watch videos, or even write a text on a virtual screen. With the vorpX Desktop Viewer you can operate your PC in your VR headset. Cloud Based User Settings and ProfilesĮasily share and import settings and even profiles for games that vorpX does not officially support directly from within the vorpX config app. While first person games usually are best played in FullVR mode, vorpX also offers play styles that are a better fit for third person games (Immersive Screen) or even sports/strategy games (Cinema). vorpX can map normal game controls to the VR controllers and displays the current mapping in VR, making this highly intuitive. You can play games with classic input methods like mouse and keybord or your gamepad, but also with your VR controllers. At least one Direct VR feature is available for currently more than 150 games. Direct VR can for example optimize game settings, choose an optimized resolution, adjust the camera FOV or provide perfect low latency head tracking. DirectVRĭirectVR is a collection of several techniques that provide VR compatibility for ‘normal’ games with as little need for user interaction as possible. The list of officially supported games can be found here. VorpX comes with true Stereo 3D profiles for more than 250 games, many more titles work as unsupported games without Stereo 3D, but many other features like headtracking available. Game Support for DirectX 9, 10, 11, 12 and (pre shader) OpenGL Additionally to ‘making games 3D’ it offers various features to tackle many of the issues that arise when playing games on a VR headset that are not designed for it. It is designed from ground up for Meta Quest, Valve Index and any SteamVR/OpenXR compatible headset. Not only are the updated environments breathtaking, the game supports 1.8 billion triangles running over 60 FPS in 4K on an NVIDIA 3060Ti.VorpX let’s you experience DirectX9-12 and some older OpenGL games on your VR headset. Nvidia states "Recently, NetEase introduced Mesh Shader support to Justice. Justice is an online MMORPG and the first (as far I know) game to use Mesh Shaders. Remnant 2 is the first game using UE5's nanite technology Path Tracing is now becoming a thing and can be found in CyberPunk 77, Justice Online and Portal with RTX. DirectX 12 Ultimate support started in Nvidia 451.48 drivers/W10 2004 and only progressed from there. So you'll need the most recent drivers and OS to play the newest games at theirįull potential. Tiled Resources Tier 3 (Texture3D), Conservative Rasterization Tier 3, enhanced Barriers, 40-bit virtual address space. You can have a setup that has the latest drivers/operating system for VR, dx12 Ultimate, VK3DVision, to mention a few.ĭirextX 12 Ultimate is became available on W10 2004 supports Shader Model 6.5, Raytracing Tier 1.1, Mesh Shaders, Variable-Rate Shading, Sampler Feedback, Resource Binding Tier 3, When doing so, you can have a setup strictly for stereoscopic gaming within our community ecosystem If anyone is interested just download this file here:Įxtract it, and copy it over the file "level0" in "\SteamLibrary\steamapps\common\HelixVision\Tools\Katanga\katanga_Data"īo3bber LMK if you would prefer me to remove this from my post and I will, hopefully you're cool with it. UPDATE:I modded one of the files in HelixVision to remove the floor. It's still very useful for use Geo-11 users. Only suggestions are to add MXAA perhaps and/or resolution scaling, and the option to remove the ground so that I can lower my screen without it getting obscured by the ground. When I use virtual desktop from my Quest 2 wirelessly and use VRScreenCap via SteamVR, I don't have that issue for some reason but sometimes the screen gets locked to my face and I don't know why!? I don't know what's triggering it and can't seem to stop it from happening and I don't see anything mentioned about it on the github page. If you feel like it's obsolete, maybe offer it for free instead of delist it?įor some reason when I use VRScreenCap with my Quest2 via AirLink, the screen judders a lot while I pan my head. I know you refer to VRScreenCap, and while it's good, it's got it's own issues, at least for me, whereas HelixVision doesn't. So I noticed it's not available for sale anymore (I bought it):īut I was thinking to recommend it to some people because it works so well with Geo-11.
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